package com.tavio.vaultboy.world;

import com.tavio.vaultboy.element.Element;
import com.tavio.vaultboy.element.type.ElementType;


public class WorldTile {
	public int x;
	
	public int y;
	
	public int sceneX;
	
	public int sceneY;
	
	public boolean northWallSet;
	
	public boolean southWallSet;
	
	public boolean eastWallSet;
	
	public boolean westWallSet;
	
	public boolean colision;
	
	public ElementType elementType = null;
	
	public Element element;
	
	public WorldTile(int x, int y, int sceneX, int sceneY) {
		this.x = x;
		this.y = y;
		this.sceneX = sceneX;
		this.sceneY = sceneY;
		northWallSet = southWallSet = eastWallSet = westWallSet = colision = false;
	}
	
}
